A UX redesign of The Contentment Foundation onboarding process

Overview

This website design was developed in a 2.5-week design sprint as part of the last assignment to graduate the User Experience Immersive course by General Assembly.

The main goal of this assignment was to explore the design of the onboarding process of The Contentment Foundation (TCF) learning platform, a non-profit that offers a Wellbeing curricula to educators, children and their families. They help schools track, measure, and improve their wellbeing by using science-based measurement tools and are rolled out to 60+ schools in 11 countries.

TCF’s Homepage

The following case study will take…


How my team and I designed the concept of MapMyFitness first home workout platform in a 2-week design sprint.

Overview

This website design was developed in a 2-week design sprint as part of the User Experience Immersive course by General Assembly.

The main goal of this assignment was to explore the design process of creating the concept of the very first home workout platform for MapMyFitness, one of the fitness-related apps owned by Under Armour.

The following case study will take you through each step of my design process following the double diamond method: Discover, Define, Develop and Deliver.

The Brief

In light…


An unsolicited redesign for Emily Harris Foundation

Overview

This re-skin and rebrand challenge was developed in a 4-day design sprint as part of the User Experience Immersive course by General Assembly.

The following case study will take you through each step of my design process following some parts of the double diamond method: Discover, Define, Develop and Deliver.

The Brief

To re-skin and rebrand a website of my choice from five options of charity’s websites.

Deliverables included:

  • Six screens: Home Page + Page of my choice across three viewport sizes: Mobile, Tablet and Desktop;
  • Style Guide documenting my design decisions.

Mandatory: color, typography…


How I tackled the challenge to design a mobile app that provides news to children.

Overview

This visual design challenge was developed in a 4-day design sprint as part of the User Experience Immersive course by General Assembly.

The following case study will take you through each step of my design process following some parts of the double diamond method: Discover, Define, Develop and Deliver.

The Brief

To create a visual identity for a mobile app that provides news to children age 6–10, with content tailored to their level of understanding of the world and reading skills.

It should be educational, accessible, and…


How I designed the very first e-commerce website for a local hardware store in London in a 2-week Design Sprint.

Overview

This e-commerce website design was developed in a 2-week design sprint as part of the User Experience Immersive course by General Assembly.

The main goal of this assignment was to explore the design process of creating the very first e-commerce website for Nuts & Bolts, a fiction hardware store located in Wandsworth Common, London.

The following case study will take you through each step of my design process following the double diamond method: Discover, Define, Develop and Deliver.

1. Discover

The Brief

Nuts &…


How I designed a solution for Kate to keep track of her mental-health related activities and keep up the motivation to do them.

Overview

MyMentalPal was developed in a 3-day design sprint as part of the User Experience Immersive course by General Assembly. The objective of the assignment was to explore the design process of creating a mobile application to solve users’ pain-points.

The app was created to solve the needs of users who value mental health activities and understand them as a way to stay healthy, but struggle to keep up the motivation to do so because they cannot really…

Ana van Schalkwyk

UX Designer | Passionate About People

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